Pfsrd fireball. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). Pfsrd fireball

 
 Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg)Pfsrd fireball  You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity

This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. Wizards use INT, Clerics use WIS, Bards use CHA) Spell DC differs from the DC related to Ex (extraordinary) and Su (supernatural) abilities, like the Cleric's channel energy ability. A vampire spawn gains all of the standard vampire weaknesses. Each stalagmite-like icicle affects a 5-foot square and tapers to a height of 10 feet. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. Fireball Trap (CR 5) Fireburst Statues (CR 3) Firefight Trap (CR 8) Flame Strike Trap (CR 6) Flooding Room (CR 8) Floor Saws (CR 3). Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. PRD Home / Mythic Spell Index / Fireball Fireball Source fireball The damage dealt increases to 1d10 points of fire damage per caster level (maximum 10d10). Prerequisite(s): Knowledge (arcana) 10 ranks, Spellcraft 10 ranks, caster level 10th, any three metamagic feats Benefit: Choose one metamagic feat that you already know. A target takes 8d6 fire damage on a. The explosion creates almost no pressure. Staff of Fire. The effect remains until another command is given. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment). Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. and 1d4 out to 20 ft. In the interim, you can take a standard action. A conductive weapon is able to channel the energy of a spell-like or supernatural ability that relies on a melee or ranged touch attack to hit its target (such as from a cleric’s domain granted power, sorcerer’s bloodline power, oracle’s mystery revelation, or wizard’s arcane school power). One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. 00 for just $39. Anyone can use a ring. Physical Description. PZO1110: Force Hook Charge: Hook of force drags you to the target. N Large monstrous humanoid ( cold) Init +1; Senses darkvision 60 ft. Do bonus dice from Channel Smite or spells such as elemental touch or flame arrow multiply on a critical hit?. See magic item creation rules for more information. Blessings (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. 95% D20pfsrd, 5% Nethys D20pfsrd has the better content and actually links to other sections which makes research so much easier and fluid but Nethys has the better search function since D20pfsrd's went fickle after their migration, but even that is easily worked past when you can just use google and it will more than likely be the first to pop up Range close (25 ft. This section describes each skill, including common uses and typical modifiers. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level. The wizard still needs to follow the PHB’s rules as normal, with the additional requirement of passing the Arcana check. The strands are similar to spiderwebs but far larger and tougher. Range 15 ft. , low-light vision, scent; Perception +10. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. Physical Description: A typical staff measures anywhere from 4 feet to 7 feet long and is 2 inches to 3 inches thick, weighing about 5 pounds. ECOLOGY. Cost 1 gp Weight 2 lbs. Energy attacks deal half damage to most objects. This jar of thick, gritty paste is made from coarsely ground plant matter, weak epoxy, and bat guano. This two-handed sword has a wavy blade that is especially useful for cutting through wooden weapons. I don't care. When studying a target, reduce the number of additional targets you can maintain to increase the DC of poisons against the target by 1 for each reduced target. School transmutation; Level bard 2, bloodrager 2, magus 2, mesmerist 2, psychic 2, sorcerer/wizard 2; Subdomain smoke 2; Elemental School fire 2. a golden chain from which hang a number of golden spheres. Range 10 ft. Duration instantaneous. 5' radius. Fireball: 1d6 damage per level, 20-ft. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. DESCRIPTION. The explosion creates almost no pressure. To distinguish it, these items will have this notice. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. 5e SRD:Fireball. The DMG’s rules are more specific and particular the magic item spell scroll. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Most wands are wood, but some are bone. DESCRIPTION. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. A fire larger than a 20-foot cube is only partly extinguished. + 10 ft. (from the PFSRD) Fireball explicitly requires a saving throw for every target in the area of effect. Treasure NPC Gear (masterwork dagger, cloak of resistance +1, skull, spell component pouch, spellbook, 348 gp) Skeletal mages are minor spellcasters (typically 5th-level or less) who have retained both their intelligence and their spellcasting abilities. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Image used by permission of Yama Orce. Only a rare few have charges—most magic rings are permanent and potent magic items. Pathfinder is a fantasy tabletop roleplaying game (RPG) where you and a group of friends gather to tell a tale of brave heroes and cunning villains in a world filled with terrifying monsters and amazing treasures. DESCRIPTION. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). A flame drake can, as a standard action, breathe a ball of flame that explodes like a fireball. Creating a 5-foot-by-5-foot section of paper wall requires a full-round action. Unattended objects also take this damage. When a character moves on a grid, every 1-inch square of the play area is 5 feet across in the game world. For example, a character casts an affected fireball at a foe with protection from elements (fire. Friendly Fire Maneuvers (Combat, Teamwork) You and your teammates can anticipate one another’s ranged attacks and stay out of each others’ way. Making an Attack of Opportunity. School conjuration (creation); Level druid 0. Instead, should that spell ever. DESCRIPTION. A target takes 8d6 fire damage on a. Below are the class features of the stargazer prestige class. Augmented (6th): If you expend two uses of. You could make a case that a ranged touch attack roll (against, say, the eye holes in a. Fascinated. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. An attack of opportunity is a single melee attack, and most characters can only make one per round. Except as noted above, this spell otherwise functions as ray of exhaustion. A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. Duration 1 minute/level. Those caught in the area of your blast receive a Reflex save for half damage. 5, save for 22 Looks to me like 3d6 would have worked quite well and be more balanced. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). Aura moderate conjuration; CL 11th; Slot —; Price 2,250 gp; Weight —. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. This material is published under the OGL 1. Note that a lesser dazing rod is 14,000 gp and leaves that fireball in a 3rd level spell slot. Heighten can further increase the DC and magic items, if any available. His stargazer levels count as (and stack with) witch levels when determining the effects. When you cast it, four 2-foot-diameter spheres spring from your outstretched hand and streak in straight lines to the spots you select. Since the fireball creates almost no pressure, it doesn't throw things around, so the fuel might be limited. Each round of the fire dance, he rolls a Perform (dance or sing) check. What if the 12. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. Level Increase: +3 (a maximized spell uses up a spell slot three levels higher than the spell’s actual level. Even a red dragon--who's immune to fire--will still make a saving throw versus the spell fireball [evoc]. You can use an action to detach a bead and throw it up to 60 feet away. Range long (400 ft. A character can only effectively wear two magic rings. A line-shaped spell affects all creatures in squares through which the line passes. This ring offers continual magical protection in the form of a deflection bonus of +1 to +5 to AC. If the attacker can see invisible creatures, the. See full list on d20pfsrd. , life sight*; Perception +24; Aura fear (60-ft. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. metamagic master lowers the spell slot used while magical lineage lowers the level tax of the metamagic by 1. You point your finger and determine the range (distance and height) at. Ancient—delayed blast fireball (3/day) Great wyrm—wall of lava* (1/day) * This spell is from the Pathfinder RPG Advanced Player’s Guide. At 20th level, you gain immunity to fire damage. Craft Staff; Spells burning hands, fireball, wall of. Spell Resistance: Yes. Physical Description. + 5 ft. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. If the creature later takes damage, it continues dying normally. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. DESCRIPTION. + 5 ft/level) Target one object or creature up to size Large Duration instantaneous Saving Throw Reflex negates; Spell Resistance yes. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. In this case, 6 + 9 + 9 + 5 + 2 + 1 + 3 + 3 = 38, 3 + 8 = 11, and 1 + 1 = 2. Capable of devastating entire cities in a single day of ruin and unleashing powerful supernatural attacks, these fabled, so-called. Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment). A potion or oil can be used only once. While still recovering from that ailment, he was diagnosed with cancer. The explosion creates almost no pressure. Web creates a many-layered mass of strong, sticky strands. Kaiju, Yarthoon. Your number of sneak attack dice. Range close (25 ft. A scroll is a spell (or collection of spells) that has been stored in written form. A javelin is a thin throwing spear. + 40 ft. The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). You made a good name for yourself in part because you knew how to prepare for the challenges before you, even if your natural magical abilities lend themselves less to preparation and more to spontaneity. PFSRD:Necklace of Fireballs. DESCRIPTION. As magic aura, but affects all similar objects in. Saving Throw none; Spell Resistance yes. Snow Shroud is a decent defensive buff, and giving it up for a lousy offensive option hurts. Emp Scorching Rays are 3 x 6d6+12, or 18d6+36 (99 dmg). It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Total AC to place the bead of a fireball through the arrow slit of a moving juggernaut = 14. The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. Faith traits focus on his religious and philosophical leanings. The cap near the top of the ball can be unscrewed for access. NE Medium undead ( augmented humanoid) Init +2; Senses darkvision 60 ft. Benefit: All variable, numeric effects of a spell modified by this feat are maximized. ) An empowered, maximized spell gains the separate. Build advice requested : r/Pathfinder_RPG. I was browsing through the PFSRD today when I stumbled across this neat looking 4th-level Transmutation spell. Hey everyone! I've been playing Pathfinder 1e for a while now and have always tended to play martial characters, most often nukers of specific targets. Epic Magic Missile: Fallen Down: Flash Freeze: Heat Death: SRD:Hellball: SRD:Living Lightning: Magic Blow: Mirror Maze:Perception has a number of uses, the most common of which is an opposed check versus an opponent’s Stealth check to notice the opponent and avoid being surprised. . A dragon has the following features. Each contains a conjuration spell attuned to a specific elemental plane (Air, Earth, Fire, or Water). XP 25,600 Type magic; Perception DC 31; Disable Device DC 31 EFFECTS Trigger proximity ( alarm ); Reset none Effect spell effect ( fireball, 60 fire damage, DC 14 Reflex save for half damage); multiple targets (all targets in a 20-ft. CONSTRUCTION REQUIREMENTS. This material is published under the OGL 1. Spell Traps: Spell traps produce the spell’s effect. Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. Fireball. . DESCRIPTION. The bolt deals 1d3 points of fire damage and does not ignite combustibles. If you fail, your opponent can take a variety of actions, including sneaking past you and attacking you. The explosion creates almost no pressure. You call upon the powers of unlife to render the subject blinded or deafened, as you choose. Add 1 foot to the bloodrager’s base speed. In the interim, you can take a standard action. This material is published under the OGL 1. DESCRIPTION. Harmful Surge (Su) You can maximize a spell, but doing so damages you. radius, 20 ft. There are five types of character traits to choose from: Basic Basic traits are broken down into four categories: Combat, Faith, Magic, and Social. Saving Throw Reflex half; Spell Resistance yes. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). A universalist wizard can prepare spells from any school without restriction. DEFENSE. Aura moderate evocation; CL 8th; Slot none; Price 18,950 gp; Weight 5 lbs. I was looking for other character info when I found it and just read it and moved on. I was trying to show someone and can't find it today. Open Game Content (place problems on the discussion page). When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). Saving Throw basic Reflex. /2 levels) Effect ray. Anyone striking you with a melee weapon or unarmed strike takes an amount of fire damage equal to 1/2 your wizard level (minimum 1). Benefit: Pick one spell when you choose this trait. Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb. Beast. When the wielder makes a. Guiding Light (Su) The stargazer gains a familiar, treating his stargazer level as his wizard level. A silver dragon can suppress or activate this aura at will as a free action. Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. Saving Throw Reflex half; Spell Resistance yes. Creatures caught in lost halls find themselves temporarily trapped in an extradimensional labyrinth. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. line, that can change each round. Fire Dancer (Su): At 1st level, a fire dancer learns to protect himself and others from the pain of fire, and discovers how to control the flame while enduring its heat. Saving Throw none; Spell Resistance yes. Craft Staff; Spells burning hands, fireball, wall of. Casting Time 1 standard action. DESCRIPTION. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half). This necklace has 1d6 + 3 beads hanging from it. Saving Throw Reflex negates; see text; Spell Resistance no. Duration instantaneous. The damage dealt increases to 1d8 points of damage per caster level (maximum 20d8). This spell can be cast three times per day as a spell-like ability. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. DESCRIPTION. DESCRIPTION. They gain +4 Strength, –2 Intelligence, –2 Wisdom, and –2 Charisma. Pyrotechnics. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). You blast your enemies with a searing beam of fire. A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Fireball. CONSTRUCTION REQUIREMENTS. The affected creatures or objects become incredibly buoyant. 0a, rather than the GNU Free Documentation License 1. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze . A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within. Divide the damage by 2 before applying the object’s hardness. Favored Enemy ()At 1st level, a ranger selects a creature type from the ranger favored enemies table. Controlled Fireball As fireball, but secretly deals less damage to your allies. DESCRIPTION. An artificer is an individual who lives on the edge of magic and science. A lich retains all the base creature’s statistics and special abilities except as noted here. A fire trap spell can ward any object that can be opened and closed. 9th - Intensified, Specialized Fireball is 11d6+22 (51). Witches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. But it also says that "a character needs a supply of choice writing materials, the cost of which is subsumed in the cost for scribing the scroll: 12. Prerequisite (s): Point-Blank Shot, Precise Shot. These doubles make it difficult for enemies to precisely locate and attack you. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. high. A brooch can absorb up to 101 points of damage from magic missiles before it melts and becomes useless. These variant skeletal champions gain Silent Spell as a bonus feat. DESCRIPTION. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. line, that can change each round. Witch. No ifrit is satisfied with a sedentary life; like a wildfire, ifrits must keep moving or burn away into nothingness. Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Price Type I. Injury. ; This is part of the Pathfinder Reference Document. Alignment: Any nonlawful. Purpose: Damage. You fling a ray of deadly cosmic energy at the target creature. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. School evocation [fire]; Level sorcerer/wizard 3. A rare few are metal, glass, or even ceramic, but these are quite exotic. A universalist wizard can prepare spells from any school without restriction. It doesn't have a target. If more than one spell is given as a. Craft Rod (Item Creation) You can create magic rods. Paizo; Patreon; Reddit; Site Updates. Sometimes you roll multiple dice and add them together; in these cases, the number of dice goes in front of the “d” and the type of die goes after it. An azata possesses the following traits (unless otherwise noted in a creature’s entry). Contents [ show] Devils are lawful evil outsiders that hail from the plane of Hell. Magic traits focus on any magical events or. Init +1; Senses darkvision 60 ft. Do the inappropriately sized firearms rules allow a Medium or smaller creature to use larger firearms of any size? The text of the rule is, “The size of a firearm never affects how many hands you need to use to shoot it. DESCRIPTION. A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). Energy attacks deal half damage to most objects. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. At 1st level, a witch gains one hex of her choice. Ease of Grip (1 DP): The weapon can be wielded as a two-handed martial weapon. Resistance to acid 10 and cold 10. Saving throws and opposed rolls are not affected, nor are spells without random variables. Any creature that fails its save against the sphere. Staff of Fire. Paizo Publishing, LLC; Author: Erik Mona. Divide the damage by 2 before applying the object’s hardness. /2 levels) Effect one or more rays. It just targets a square. DESCRIPTION. Frightening Tune (Sp): A bard of 14th level or higher can use his performance to cause fear in his enemies. Versatile Spontaneity. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Attempts to extinguish this fire use the spell’s save DC. Fireball. (This also helps the user unroll the scroll quickly. They provide a lot of versatility, especially for casts with limited numbers of spells known. Devils possess a particular suite of traits (unless otherwise noted in a creature’s entry). Benefit: You can create magic rods. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier. This material is published under the OGL 1. Upon casting this spell, you conjure forth one or two balls of flame, each resting in a free hand. Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per Caster Level (maximum 10d6) to every creature within the area. -radius emanation centered on you. Any creature. Cast [two-actions] somatic, verbal. Humans, elves, half-elves, and half-orcs have an unencumbered speed of 30 feet. Augmented Spells. g. I was comparing this to. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. For example, a d6 is a six-sided die, and a d20 is a 20-sided die. Freezing Bolt: Like a tiny cold-damage fireball. While that sounds about right in the modern world, a medieval character could conceivably be married, have children, own property, and work in a profession by the time he was 16. You are free to act for 1d4+1 rounds of apparent time. Fireball at target or 100 feet straight ahead, 6d6 points of damage (Reflex DC 15 half). This spell allows you to turn ammunition (such as arrows, crossbow bolts, shuriken, and sling stones) into fiery projectiles. /2 levels) Effect one ball of ice and snow. Antitech Field. Starting Wealth: 4d6 × 10 gp (average 140 gp. Wrath of the Righteous honors this tradition by making Fireball a lovely damage spell that scales well. Some energy types might be particularly effective against certain objects, subject to GM discretion. Benefit (s): When you use a kinetic blast, you can specify a number of rounds between 1 and 5. You can exclude any number of animals from damage just as you can plant creatures. Fireball Trap (CR 5) – d20PFSRD. Duration instantaneous. You conjure a ball of packed ice and snow that you can throw at a single target as a ranged touch attack. Flaming Sphere, Greater. + 5 ft. A creature that occupies a square from. To distinguish it, these items will have this notice. Heightened Spontaneous Spells If you’re a spontaneous spellcaster, you must know a spell at the specific level that you want to cast it in order to heighten it. Delayed Blast Fireball. Most wands are wood, but some are bone. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. Ifrits not only adore flames, but personify multiple aspects of them as well, embodying both fire’s. You must succeed on a ranged touch attack with the ray to hit your target. Prerequisite (s): Sneak attack class feature. A glowing, pea-sized bead streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the fireball at that point. Passing through wall deals 2d6 damage +1/level. -magical lineage for your fireball because yo dawg I heard you like metamagic -spell focus (evocation) as a tax for: -spell specialization, now you get +2 caster level of fireball -heighten spell as a tax for: -preferred spell, now every spell is secretly a fireball with spontaneous metamagic at no casting time increase An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it. This spell functions like fireball, except that it is more powerful and can detonate up to 5 rounds after the spell is cast. They are craftsmen and engineers, mixing the arcane and divine with a new discipline: technology. Get Organized! The following information is not official in terms of general campaign usage. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. Telekinetic Fist ( Sp) As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. Unattended objects also take this damage. Blazing Fist (3. 00 for just $39. Fireburst does ignite combustibles, but it. Area: 20-ft. Unless otherwise noted, using a hex is a standard action. Transmuter. Benefit: When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier used to determine bonus spells of the same type ( Charisma for. Precipitation frequency is not altered as a result of a temperate climate, but it can still be altered as a result of other factors such as the elevation or season (see below). Communing with that source, using her familiar as a conduit, the witch gains not only a. Flaming Sphere, Greater. Mythic Spells. A melee attack trap can be constructed with a built-in bonus on damage rolls, just as if the trap itself had a high Strength score. Fire opal: Fireball (10d6, Reflex DC 20 half) Opal: Daylight; The helm may be used once per round, but each gem can perform its spell-like power just once. Damnation feats represent a bargain the character has made with some dark power, granting the character great power at the cost of her eternal soul.